Advanced Dungeons & Dragons Mass Combat
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Your DM is old, and tired of newer editions' endless add-ons devised to sell books. I have been to D & D boot camp with some really dogmatic people and learned how your character can succeed and thrive in the game by leveraging hirelings. In fact, it's cheap and easy. Fantastically inexpensive labor is built into AD&D; it's not just for fortifying your holdings at higher level. The original game was created by wargamers, and the rules explicitly state that even beginning characters are assumed to employ men-at-arms. Monks and rangers don't lead troops at low levels but don't hesitate to play one if you have the stats. Rangers and demihumans have special talents indispensible to your forces' survival in a range of situations. And monks? If you haven't heard, they're the ultimate iconoclasts if they live to be high level.
I played AD&D for years in the 80's. I didn't learn to run it then, but I know the unwritten rules that make it fun and engaging. This game is not politically correct: witches are not a maligned ethnic group. It is OK to kill them on sight, along with goblins and orcs. This game's random nature means you can run into very dangerous monsters, and overwhelming numbers of enemy humanoids. There will be deaths. I'll provide a dungeon, which is the safest place for your character to explore up to level 5. The starting players will discuss alignment and decide what is acceptable for all succeeding characters. It is OK for characters to have secrets, but in my experience everybody isn't having fun when players keep secrets from one another. Bring your own story, but keep in mind that there are random tables for your height, weight and family background.
Every 2 weeks on Saturday until August 22, 2025
Advanced Dungeons & Dragons Mass Combat