What we’re about
Game Audio Playthrough is a monthly meetup for game audio enthusiasts. At the events we invite sound designers and composers to showcase the games they have been working on and if possible take a full playthrough of the games, inviting to an open discussion about sound design, audio implementation, and interactive composition.
Locations are not fixed but are currently at Unity in Copenhagen.
Previous games include DARQ, Back4blood, Welcome to Elk, Trailmakers, What the Golf, Scarlet Republics, and First Class Trouble among others.
Upcoming events (2)
See all- Game Audio Talk - Explosions: A crash course for the uninitiated (Barney Oram)Unity Technologies, København
💥Game Audio Talk - Explosions: A crash course for the uninitiated 💥
Barney Oram is coming all the way from the UK to blow our minds with a presentation exploring the process of recording, designing and implementing explosion sounds, with particular focus on the challenges around recording loud, rare and sometimes dangerous sounds.
Barney Oram is a freelance sound designer, working primarily in the video games industry. He began his career at Cloud Imperium Games in 2016, later worked at Sweet Justice Sound Group and in 2024, started his own company, Oram Sound Ltd. Barney has contributed to projects such as Silent Hill 2 (Remake), God of War Ragnarok and Halo Infinite, to name a few, and most recently finished supporting the audio team on Enotria: The Last Song, a fantastic game from Italian developer Jyamma Games. He specialises in creating visceral, story driven sound design, and is particularly passionate about the sound effects recording process.
Schedule:
18:00: Entrance with complimentary snacks and drinks
18:30: Presentation
19.30: Break
19.45: Q&A
20:30: Drinks & mingle
21:00: Thank you for tonight. Voluntary afterparty at Wessels KroThis event is arranged by Game Audio Denmark & hosted by
Daniel Nielsen and Nikolaj de HaanCheck out other events by Game Audio Denmark
- Game Audio Playthrough #35 - Figment 2: Creed Valley (in Aalborg)Bedtime Digital, Aalborg
Game Audio Playthrough #35 - Figment 2: Creed Valley in Aalborg
Step into the musical, dreamlike world of Figment 2 for a unique event focusing on the sound and audio design behind the game! Join us for a live playthrough where we’ll explore the crucial role that sound plays in this whimsical adventure, with special insights into its creation by the game’s very own Niels Højgaard Sørensen, the sound designer and game designer behind the magic of Figment 2. 🎧🎮
What to Expect:
🎵 How Niels merges the design of game mechanics with sound and music design.
🎶 Insights into Niels Højgaard Sørensen’s creative process and how he crafted the game's immersive audio landscape.
🎤 Q&A session at the end to dive deeper into the design choices, music composition, and sound engineering.
👾 A fun, engaging experience for both gamers, musicians and sound enthusiasts alike!Whether you're a fan of gaming, audio-design, or are curious about the creative process behind indie games, this event is for you!
Figment 2: Creed Valley Steam page: https://store.steampowered.com/app/1085220/Figment_2_Creed_Valley/
There will be free snacks and drinks. Please sign up, so we know how many to shop for.
Schedule:
18:30 - Doors open
19:00 - The Game Audio Playthrough begins
20:30 - MingleAddress: Fjordgade 8, 9000 Aalborg
This event is arranged by Game Audio Denmark & Jazz9tus hosted by
Mads Martinussen & Lukas Bjørn