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(Online) Speaker Night - Depth Branching - Skill based dialog choice

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Nathan H.
(Online) Speaker Night - Depth Branching - Skill based dialog choice

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Paul Shire from our group will be giving this talk. To see more of his work, check out his YouTube Channel! - https://youtube.com/@demondevdd

I've always loved story rich games, but mourned the lack of mechanical depth to dialog choices in having predetermined best/worst options, illusion of choice, randomness instead of objective systems and lack of feedback to players. I explain novel ways of conceptualizing the core problems in branching narratives and dialog choice mechanics and art content and some of my trial and error attempts at solving or optimizing solutions to them!

This talk will take place on the IGDA DC Discord: https://discord.com/invite/upXHsdDuQg

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