D&D Open Table — Session Zero
Details
Ready for adventure? Join us at our open-table D&D night, where the only thing you need is your imagination and a thirst for excitement! Whether you're a seasoned hero or a first-time explorer, you're welcome at the table. Grab your dice, answer the call, and see where the adventure takes you!
Session Zero
Session 0 is a chance for us to set the stage before the adventure begins! We'll discuss the campaign setting, establish group expectations, and create characters together. It’s the perfect time to ask questions, learn the rules, and make sure everyone’s ready to jump into the game. Whether you're a veteran player or new to D&D, this session will help us start the campaign on the right foot!
Setting
The Crown Prince has done the impossible: a road now traverses the once-impassable mountains at the western edge of the kingdom, opening a gateway to a mysterious and unexplored land. Known only as the "western frontier," this vast and enigmatic wilderness is filled with towering trees, hidden glades, and shadowed depths. Rumors of ancient treasures and bizarre creatures spread quickly across the Known World, drawing the bold and the brave to answer the prince's call for adventurers.
But be warned—the western frontier is no mere backwater. By day, it may seem like a land of promise, ripe for exploration and riches. By night, however, strange dangers stir beneath the boughs. While some who brave the darkness return with tales of terror, others are not so lucky. On occasion, adventurers disappear without a trace, or worse—they come back changed, haunted by something unseen, their minds never quite the same. Will you rise to the challenge and uncover the secrets of the forest? Or will the frontier claim you as one more lost soul? The call has gone out. The road is open. Will you step into the unknown?
What's an open table?
An "open table" is a style of TTRPG play where the game is flexible and inclusive, allowing players to drop in and out of sessions without needing a regular commitment. Instead of a fixed party, each session forms with whoever is available that day, and adventures are designed to be self-contained, starting and ending in a common location. This setup lets players explore the game world at their own pace, without the pressure to attend every session. It’s ideal for players with unpredictable schedules or those who just want to try out a game for a session or two. The open structure keeps the campaign ongoing, with the world evolving based on what happens in each session, even as the player roster changes.
D&D Open Table — Session Zero