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What we’re about

"Mythopoeia" is a term coined by Tolkien to describe the sub-creative act of mythmaking. I chose it as the name of the group to set the tone and catch the interest of like-minded people: that is, those who enjoy RPGs and perhaps other games like CCGs and wargames, but whose taste runs to the historical and literary rather than the exaggerated and cartoonish; also, those whose worldview is more like that of Tolkien and Lewis than the current norm--against the grain, so to speak.

We're playing a heavily modified version of classic D&D in a world of my own creation. It's a world which exists at the intersection of Tolkien's Middle-Earth, Howard's Hyborian Age, Arthur's Camelot, and medieval history. Here you'll find the exquisite light and beauty of Tolkien's Valar, and the hideous darkness and evil of Lovecraft's Old Ones. It's a place of chivalry, honor, elven-song under the stars, dwarven hammers ringing under the mountains, and the homeliness of a hobbit's hospitality. But it's also a place in which "There are older, and fouler, things than orcs in the deep places of the world," and "Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things. Even Sauron knows them not, for they are older than he." And those who would fight the darkness to preserve the light may just have to go down there in search of them.

We've got a great game going (apologies for the alliteration) with five regular party members, and there's room for one or two more. In particular, the party could use a wizard, or a druid, or a magician of some sort.

This game is co-organized with Harrisonburg D&D.

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