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One-Shot Initiative: Call of Cthulhu, Edge of Darkness

Photo of Cameron Coursey
Hosted By
Cameron C. and Mark T.
One-Shot Initiative: Call of Cthulhu, Edge of Darkness

Details

The Space Coast Adventurers Guild will be running a oneshot of the Call of Cthulhu TTRPG at Groundswell Startups!

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Pregenerated Characters will be provided

PRICING

  • It is $6/per player to play this game at Groundswell Startups.
  • It is $4/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

FUNDRAISING

  • Running events such as these costs money, so this is a fundraising day! If you are able and want to, please consider donating to the Guild on Ko-Fi, Patreon, or directly to our Paypal.
  • We will also have our stickers for sale at the event.

PLAYER INFORMATION
Experience required: None
Age: 18+
Number of seats available: 4

ABOUT THE ADVENTURE
It all beings with the death of common friend. Revelations from that friend lead them to a dark and secret event of his youth, culminating in a confrontation with an ancient evil lurking in rural Massachusetts.

ABOUT THE SYSTEM

## The World’s Best Game Of Intrigue, Mystery & Horror!

The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea.

When the stars are right they shall again walk the earth.

Call of Cthulhu is the world’s best game of secrets, mysteries, and horror.

Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that humanity was not meant to know.

You and your companions may very well decide the fate of the world.

The Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is everything you need for Call of Cthulhu at your fingertips, and will enhance all of your games. The Keeper Rulebook is intended for use by the Keeper of Arcane Lore—the Game Master who will present the scenario to the other players.
The other players—the Investigators—will benefit hugely from a copy of the Investigator Handbook, which contains expanded rules for character creation, skills, occupations, equipment, and a primer on 1920’s New England—the signature setting of Call of Cthulhu.

GAME MASTER INFORMATION

  • Name: Mark
  • Pronouns: He/Him
  • 15+ years as a TTRPG player
  • 1 year as a Game Master

ADDITIONAL DETAILS
WHAT YOU NEED:

  • Polyhedral Dice Set

WHAT I PROVIDE:

  • Pregenerated character sheet
  • Polyhedral/Game specific dice
  • Pencils/Pens

GAMEPLAY DETAILS

  • Rules As Written
  • Core Book Only
  • Rules Loose- Rule of Cool

CONTENT WARNINGS:

  • Adult Language
  • Descriptions of Alcohol Use
  • Descriptions of Drug Use
  • Descriptions of Gore/Violence
  • Psychological Trauma
  • Body Horror

PROHIBITED CONTENT:

  • Sexual Themes

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.
Information on Safety Tools

DURING THE GAME:

  • Lines and Veils

CHARACTER SHEETS
Pregenerated character sheets will be provided.

PLAYERS CAN EXPECT
Combat/Tactics: (25%)
Roleplay: (25%)
Exploration: (25%)
Puzzles: (25%)

VENUE INFORMATION:
Accessibility

  • Accessible parking near venue; ramp access; accessible bathrooms; wide doorways to accommodate wheelchairs/scooters; no loose cables across walking areas.
  • Groundswell has 1 handicapped spot total.

Parking & WiFi

  • Groundswell has plenty of parking in front of, to the left and right side of the building. You may park in a parking spot, or in the grass.
  • There is also parking in the park next door that Groundswell uses in case of overflow.
  • Free WiFi is available.
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Space Coast Adventurer's Guild
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Groundswell Startups
2412 Irwin St · Melbourne, FL
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