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Mafia is a highly logical, intellectual, and psychological role-playing game built around a social conflict between an organized minority (the “mafia”) and an unorganized majority (the “citizens”). The game is designed to develop social, critical thinking, and public speaking skills, while also improving memory, logical reasoning, and strategic thinking.

Game premise: Played by 10 people, the game includes 3 mafia members—one of whom takes on the role of the Don—and 7 citizens, among whom one acts as the Sheriff. The citizens aim to exile all mafia members, while the mafia works to eliminate the citizens. During the “night” phase, the mafia members, who know each other’s identities, secretly choose one citizen to eliminate. The citizens, unaware of each other’s roles, use the “day” phase to debate and vote on exiling suspected mafia members, aiming to remove them one by one. The Don has an additional ability to outwit the Sheriff, who can investigate other players during the night. These phases alternate until one side achieves its goal, with a typical game lasting about one hour.

Beyond strategy, Mafia's greatest value is psychological: originally created by a psychologist, it encourages players to confront their personal triggers and unresolved traumas. By balancing trust and deception, the game offers a unique introspective challenge for each participant.

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