Photogrammetry: Capturing High Detail 3D Models of Real World Objects
Hosted By
Jake B.
Details
Photogrammetry is the process of capturing images and stitching them together to create a digital model of the physical world. In this workshop we will use Unreal Engine's photogrammetry software, Reality Capture, to create detailed 3D models of real-world objects. This is the same technique used by major game and movie studios to import natural environments and objects to virtual spaces. We will explore capturing organic subjects, as well as mechanical ones.
Participants in this workshop will:
- Learn easily repeatable techniques for capturing a good set of images, a "scan"
- Become familiar with Reality Capture, and convert the scan to a 3D model
- Capture a scan of any object they like
- Process the scan into a usable 3D model (time permitting)
- Clean the resulting model and prepare it for 3D printing
Participants will need:
- - A basic understanding of operating computers and taking video. No previous 3D experience of any kind is required.
- - A digital video camera. An iPhone or Android with multiple rear-facing cameras is ideal. Better video = Better model.
- - OPTIONAL: A computer with a recent Nvidia GPU. This software requires a "NVIDIA graphics card at least 1GB VRAM and CUDA 3.0+ capabilities" We will only have two machines available for those who would like to process their own scan during class.
If you have any questions or concerns please contact me!
Chattlab Makerspace
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Photogrammetry: Capturing High Detail 3D Models of Real World Objects
$25.00
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